waitUntilSignalMapUpdated
suspend fun MediaLiveClient.waitUntilSignalMapUpdated(request: GetSignalMapRequest, retryStrategy: RetryStrategy? = null): Outcome<GetSignalMapResponse>
suspend fun MediaLiveClient.waitUntilSignalMapUpdated(block: GetSignalMapRequest.Builder.() -> Unit): Outcome<GetSignalMapResponse>
Wait until a signal map has been updated