The Iterator design pattern provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
C# code examples of the Iterator design pattern is provided in 3 forms:
A visualization of the classes and objects participating in this pattern.
The classes and objects participating in this pattern include:
AbstractIterator
)
Iterator
)
AbstractCollection
)
Collection
)
This structural code demonstrates the Iterator pattern which provides for a way to traverse (iterate) over a collection of items without detailing the underlying structure of the collection.
using System;
using System.Collections.Generic;
namespace Iterator.Structural
{
/// <summary>
/// Iterator Design Pattern
/// </summary>
public class Program
{
public static void Main(string[] args)
{
ConcreteAggregate a = new ConcreteAggregate();
a[0] = "Item A";
a[1] = "Item B";
a[2] = "Item C";
a[3] = "Item D";
// Create Iterator and provide aggregate
Iterator i = a.CreateIterator();
Console.WriteLine("Iterating over collection:");
object item = i.First();
while (item != null)
{
Console.WriteLine(item);
item = i.Next();
}
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Aggregate' abstract class
/// </summary>
public abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
/// <summary>
/// The 'ConcreteAggregate' class
/// </summary>
public class ConcreteAggregate : Aggregate
{
List<object> items = new List<object>();
public override Iterator CreateIterator()
{
return new ConcreteIterator(this);
}
// Get item count
public int Count
{
get { return items.Count; }
}
// Indexer
public object this[int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}
/// <summary>
/// The 'Iterator' abstract class
/// </summary>
public abstract class Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object CurrentItem();
}
/// <summary>
/// The 'ConcreteIterator' class
/// </summary>
public class ConcreteIterator : Iterator
{
ConcreteAggregate aggregate;
int current = 0;
// Constructor
public ConcreteIterator(ConcreteAggregate aggregate)
{
this.aggregate = aggregate;
}
// Gets first iteration item
public override object First()
{
return aggregate[0];
}
// Gets next iteration item
public override object Next()
{
object ret = null;
if (current < aggregate.Count - 1)
{
ret = aggregate[++current];
}
return ret;
}
// Gets current iteration item
public override object CurrentItem()
{
return aggregate[current];
}
// Gets whether iterations are complete
public override bool IsDone()
{
return current >= aggregate.Count;
}
}
}
This real-world code demonstrates the Iterator pattern which is used to iterate over a collection of items and skip a specific number of items each iteration.
using System;
using System.Collections.Generic;
namespace Iterator.RealWorld
{
/// <summary>
/// Iterator Design Pattern
/// </summary>
public class Program
{
public static void Main(string[] args)
{
// Build a collection
Collection collection = new Collection();
collection[0] = new Item("Item 0");
collection[1] = new Item("Item 1");
collection[2] = new Item("Item 2");
collection[3] = new Item("Item 3");
collection[4] = new Item("Item 4");
collection[5] = new Item("Item 5");
collection[6] = new Item("Item 6");
collection[7] = new Item("Item 7");
collection[8] = new Item("Item 8");
// Create iterator
Iterator iterator = collection.CreateIterator();
// Skip every other item
iterator.Step = 2;
Console.WriteLine("Iterating over collection:");
for (Item item = iterator.First();
!iterator.IsDone; item = iterator.Next())
{
Console.WriteLine(item.Name);
}
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// A collection item
/// </summary>
public class Item
{
string name;
// Constructor
public Item(string name)
{
this.name = name;
}
public string Name
{
get { return name; }
}
}
/// <summary>
/// The 'Aggregate' interface
/// </summary>
public interface IAbstractCollection
{
Iterator CreateIterator();
}
/// <summary>
/// The 'ConcreteAggregate' class
/// </summary>
public class Collection : IAbstractCollection
{
List<Item> items = new List<Item>();
public Iterator CreateIterator()
{
return new Iterator(this);
}
// Gets item count
public int Count
{
get { return items.Count; }
}
// Indexer
public Item this[int index]
{
get { return items[index]; }
set { items.Add(value); }
}
}
/// <summary>
/// The 'Iterator' interface
/// </summary>
public interface IAbstractIterator
{
Item First();
Item Next();
bool IsDone { get; }
Item CurrentItem { get; }
}
/// <summary>
/// The 'ConcreteIterator' class
/// </summary>
public class Iterator : IAbstractIterator
{
Collection collection;
int current = 0;
int step = 1;
// Constructor
public Iterator(Collection collection)
{
this.collection = collection;
}
// Gets first item
public Item First()
{
current = 0;
return collection[current] as Item;
}
// Gets next item
public Item Next()
{
current += step;
if (!IsDone)
return collection[current] as Item;
else
return null;
}
// Gets or sets stepsize
public int Step
{
get { return step; }
set { step = value; }
}
// Gets current iterator item
public Item CurrentItem
{
get { return collection[current] as Item; }
}
// Gets whether iteration is complete
public bool IsDone
{
get { return current >= collection.Count; }
}
}
}
The .NET optimized code demonstrates the same code as above but uses
more modern C# and .NET features.
Here is an elegant C# Iterator solution.
namespace Iterator.NetOptimized;
using static System.Console;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Iterator Design Pattern
/// </summary>
public class Program
{
public static void Main()
{
// Create and item collection
ItemCollection<Item> items = [
new("Item 0"),
new("Item 1"),
new("Item 2"),
new("Item 3"),
new("Item 4"),
new("Item 5"),
new("Item 6"),
new("Item 7"),
new("Item 8")
];
WriteLine("Iterate front to back");
foreach (var item in items)
{
WriteLine(item.Name);
}
WriteLine("\nIterate back to front");
foreach (var item in items.BackToFront)
{
WriteLine(item.Name);
}
WriteLine();
// Iterate given range and step over even ones
WriteLine("\nIterate range (1-7) in steps of 2");
foreach (var item in items.FromToStep(1, 7, 2))
{
WriteLine(item.Name);
}
WriteLine();
// Wait for user
ReadKey();
}
}
/// <summary>
/// The 'ConcreteAggregate' class
/// </summary>
/// <typeparam name="T">Collection item type</typeparam>
public class ItemCollection<T> : IEnumerable<T>
{
private readonly List<T> items = [];
public void Add(T t) => items.Add(t);
// The 'ConcreteIterator'
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return items[i];
}
}
public IEnumerable<T> FrontToBack { get => this; }
public IEnumerable<T> BackToFront
{
get
{
for (int i = Count - 1; i >= 0; i--)
{
yield return items[i];
}
}
}
public IEnumerable<T> FromToStep(int from, int to, int step)
{
for (int i = from; i <= to; i += step)
{
yield return items[i];
}
}
// Gets number of items
public int Count { get => items.Count; }
// System.Collections.IEnumerable member implementation
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
/// <summary>
/// The collection item
/// </summary>
internal record Item (string Name);