Rule

class Rule

Represents a condition for a device pool.

Types

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class Builder
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object Companion

Properties

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The rule's stringified attribute. For example, specify the value as "\"abc\"".

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Specifies how Device Farm compares the rule's attribute to the value. For the operators that are supported by each attribute, see the attribute descriptions.

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The rule's value.

Functions

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inline fun copy(block: Rule.Builder.() -> Unit = {}): Rule
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String